Innovative Changemakers Units 1 & 2: Building the Future in 3D

Grades 4-5
Innovative Changemakers Units 1 & 2: Building the Future in 3D Featured Image

Innovative Changemakers Units 1 & 2: Building the Future in 3D

Bring STEM learning to life with a hands-on, innovative, and engaging curriculum where students don’t just learn about robotics, technology, augmented reality, autonomous vehicles, and engineering design; they use them to solve real-world problems! 

Perfect for after-school, summer, homeschool, and enrichment programs! 

Schedule A Call With Our Team

More Information

Description & Topics

Innovative Changemakers is a dynamic, 18-lesson/session, project-based STEM curriculum for grades 4-5.  The module combines robotics, augmented reality, architectural drafting, engineering design, 3D modeling, problem-solving, and innovation into learning experiences that immerse students in the technologies shaping their future! 

Image
Unit 1: Setting the Stage for Innovation

3 lessons/sessions 

Students begin their journey by exploring what it means to think and act like an innovator. Through engaging activities, they examine how technology can be leveraged to solve real-world problems at both local and global levels, with a focus on the United Nations Sustainable Development Goals. Students develop essential habits of mind by learning how to document ideas, reflect on their thinking, and collaborate effectively. This unit lays the groundwork for leadership, problem-solving, innovative technology, and purposeful design. 

Image
Unit 2: Building the Future in 3D

15 lessons/sessions

In this immersive design experience, students work in teams and take on the role of architects and entrepreneurs as they tackle the Tiny House Design Challenge, creating innovative housing solutions for individuals experiencing homelessness. Using architectural drafting, 3D modeling, and augmented reality, teams design functional, constraint-based living spaces that address real human needs. Along the way, students explore career pathways in architecture, design, and emerging technologies while strengthening their ability to apply the Engineering Design Process in meaningful ways. The unit culminates in team presentations where students pitch their designs, simulating real-world entrepreneurial experiences.

Innovative Changemakers is a dynamic, 18-lesson/session, project-based STEM curriculum for grades 4-5.  The module combines robotics, augmented reality, architectural drafting, engineering design, 3D modeling, problem-solving, and innovation into learning experiences that immerse students in the technologies shaping their future! 

Image
Unit 1: Setting the Stage for Innovation

3 lessons/sessions 

Students begin their journey by exploring what it means to think and act like an innovator. Through engaging activities, they examine how technology can be leveraged to solve real-world problems at both local and global levels, with a focus on the United Nations Sustainable Development Goals. Students develop essential habits of mind by learning how to document ideas, reflect on their thinking, and collaborate effectively. This unit lays the groundwork for leadership, problem-solving, innovative technology, and purposeful design. 

Image
Unit 2: Building the Future in 3D

15 lessons/sessions

In this immersive design experience, students work in teams and take on the role of architects and entrepreneurs as they tackle the Tiny House Design Challenge, creating innovative housing solutions for individuals experiencing homelessness. Using architectural drafting, 3D modeling, and augmented reality, teams design functional, constraint-based living spaces that address real human needs. Along the way, students explore career pathways in architecture, design, and emerging technologies while strengthening their ability to apply the Engineering Design Process in meaningful ways. The unit culminates in team presentations where students pitch their designs, simulating real-world entrepreneurial experiences.